#include "Serenity.h"
#include <iostream>

/*
	Handle any initializations here.
*/
Serenity::Serenity():
	Application(1024, 768, "Serenity")
{


}

/*
	Logic update. This is a constant framerate of 60 frames per second.
*/
void Serenity::update()
{

}

/*
	Render update. This runs as fast as it can. Interpolation is used to smooth out the movement of entities.
*/
void Serenity::render(float interpolation)
{
	clearColor(0,0,0);


	setColor(255,0,0);
	drawRect(555,555,500,500,50);

	setColor(255,255,255);
	drawText(10,10,renderFPS);
}




Serenity::~Serenity()
{
}